apk.dog
Best games for your Android
Hi, There you can download APK file "Bulge 1944" for Android free, apk file version is 5.5.4.0 to download to your android device just click this button. It's easy and warranty. We provide only original apk files. If any of materials on this site violates your rights, report us
Screenshosts of Bulge 1944
  • Battle of Bulge (free)
  • Battle of Bulge (free)
  • Battle of Bulge (free)
  • Battle of Bulge (free)
  • Battle of Bulge (free)
  • Battle of Bulge (free)
  • Battle of Bulge (free)
  • Battle of Bulge (free)
  • Battle of Bulge (free)
  • Battle of Bulge (free)
  • Battle of Bulge (free)
  • Battle of Bulge (free)
  • Battle of Bulge (free)
  • Battle of Bulge (free)
  • Battle of Bulge (free)
  • Battle of Bulge (free)
  • Battle of Bulge (free)
  • Battle of Bulge (free)
  • Battle of Bulge (free)
  • Battle of Bulge (free)
  • Battle of Bulge (free)
  • Battle of Bulge (free)
  • Battle of Bulge (free)
  • Battle of Bulge (free)
  • Battle of Bulge (free)
  • Battle of Bulge (free)
  • Battle of Bulge (free)
  • Battle of Bulge (free)
  • Battle of Bulge (free)
  • Battle of Bulge (free)
  • Battle of Bulge (free)
  • Battle of Bulge (free)
  • Battle of Bulge (free)
  • Battle of Bulge (free)
  • Battle of Bulge (free)
  • Battle of Bulge (free)
  • Battle of Bulge (free)
  • Battle of Bulge (free)
  • Battle of Bulge (free)
Description of Battle of Bulge (free)

This is a free 15-turn version of Battle of the Bulge, a turn based strategy game set on the Western Front during the Second World War.


The historical battle took place in December 1944 in Ardennes, Belgium, where American forces fought against a large German offensive. It was the largest land battle of World War II in which the United States directly participated.

In the game, you are in control of the US armed forces and command American infantry, airborne and armored divisions. Your first task is to survive the initial German onslaught, known as the Ardennes Offensive, while keeping your divisions in fighting order. After regrouping, you must contain the German attack and prevent the enemy from reaching Brussels, as this would allow them a route to the strategic port city of Antwerp. Once you have stopped the enemy offensive, push back the German units and destroy as many as possible.

The game is over if:
+ Germans reach over 150 Victory Points, or
+ Germans control less than 10 Victory Points.


FEATURES:

+ Long-lasting: Thanks to in-built variation and the game's smart AI technology, each game provides a unique war gaming experience.

+ Competitive: Measure your skills against others fighting for the Hall of Fame top spots.

+ Experienced units learn new skills, like improved attack or defence performance, ability to cross rivers without losing move points.

+ Challenging: Crush the enemy quickly and earn the bragging rights on the forum.

+ Settings: Various settings are available to alter the look of the gaming experience: Switch between terrain themes, change difficulty level, choose icon set for units (NATO or REAL) and cities (Round, Shield, or Square), decide what is drawn on the map, change font and hexagon sizes.

+ Two Icon Sets: Real or NATO-styled units.

+ Supports casual play: Easy to pick up, leave off, continue later.

+ Tablet friendly strategy game: Automatically scales the map for any physical screen size/resolution from small smartphones to HD tablets, while settings allow you to fine tune hexagon and font sizes.

+ Historical accuracy: Campaign mirrors the historical setup, and uses the names and locations of the divisions that saw combat during the Battle of the Bulge in World War II.




To see all the campaigns and scenarios in this strategy game series visit: http://bit.ly/GRhzqH


Privacy Policy (full text on website and app menu): No account creation is possible, the made-up username used in the Hall of Fame listings is not tied to any account and does not have password. Location, personal, or device identifier data is not used in any way. In the case of crash the following non-personal data is sent (vie web-form using ACRA library) to allow quick fix: Stack trace (code which failed), Name of the App, Version number of the App, and Version number of the Android OS. The app only requests the permissions it needs to function.



Conflict-Series by Joni Nuutinen has offered highly rated Android-only strategy board games since 2011, and even the first scenarios are still actively updated. The campaigns are based on the time-tested gaming mechanics TBS (turn-based strategy) enthusiasts are familiar with from both the classic PC war games and legendary tabletop board games. I want to thank the fans for all the well thought-out suggestions over the years which have allowed these campaigns to improve at a much higher rate than what any solo indie developer could dream of. If you have feedback about this board game series please use email, this way we can have a constructive back and forth chat without the limits of the store's comment system. In addition, because I have huge number of projects on multiple stores, it’s just not sensible to spend handful of hours each day going through hundreds of pages spread all over the Internet to see if there is a question somewhere -- just send me an email and I will get back to you. Thanks for understanding!

Version history Battle of Bulge (free)
New in Bulge 1944 5.5.4.0
v5.5.4
+ Withdrawing unit favors clear terrain and cities more
+ Cut off dugouts might lose HP (20% chance)
+ Setting: Turn |||,== markers ON/OFF (Forest, Swamp)
+ HOF: Normal Difficulty Level shows Average TurnCount
v5.5.2
+ Setting: Show Fatigue number instead of FA-marker
+ Setting: Strength of shadow on units
+ New Forest icon: Forest/Swamp/Hospital drawn bigger if covered by unit (better visibility)
+ Each unit tracks the number of hexagons they move
+ Setting: Darken map during the night
New in Bulge 1944 5.5.2.0
+ Setting: Show Fatigue number instead of FA-marker
+ Setting: Strength of shadow on units (turn off on ancient devices)
+ New Forest icon: Forest/Swamp/Hospital drawn bigger if covered by unit (better visibility, less marker-clutter on the units), replaces the both previous forest icons which simply did not work with this new feature
+ Each unit tracks the number of hexagons they move during the campaign (shown at Unit Info or Unit Tally)
+ Setting: Darken map during the night
New in Bulge 1944 5.5.0.0
+ Setting: What-If History: AI shifts more focus to Bastogne direction (from northern part of the map)
+ Setting: Turn Bazooka Resources ON/OFF (default ON)
+ AI priority refinements (less edges, more major cities, etc)
+ Documentation: Updates and typo corrections
+ HOF cleared from the oldest scores
+ Smaller Application Size
New in Bulge 1944 5.4.8.0
v5.4.8
+ Setting: Show terrain on minimap (slight color variation)
+ Bug fix: Encircled AI units were too passive
+ HOF cleared from the oldest scores
v5.4.6
+ Setting: Turn Mortars ON-OFF
+ Setting: Turn Aerial Strikes ON/OFF
+ Unit Tally includes separately HPs lost by bombardment-barrage
+ Removed Confirm Ending Turn dialog ON-OFF setting
+ Smoothing over-optimized images
New in Bulge 1944 5.4.6.0
v5.4.6
+ Setting: Turn Mortars ON-OFF
+ Setting: Turn Aerial Strikes ON/OFF
+ Unit Tally includes separately HPs lost by bombardment-barrage
+ Removed Confirm Ending Turn dialog ON-OFF setting
+ Smoothing over-optimized images
v5.4.4
+ Setting: Minimap includes road network in black color
+ Setting: Show minimap during AI movement phase ON/OFF
+ HOF cleared from the oldest scores
New in Bulge 1944 5.4.4.0
v5.4.4
+ Setting: Minimap includes road network in black color
+ Setting: Show minimap during AI movement phase ON/OFF
+ Removed Google Support Library: Smaller app size but dialogs might look different
+ HOF cleared from the oldest scores

v5.4.2
+ Setting: Size option for Movement Arrows
+ Road only gives cheaper move when moving from own hexagon to own hexagon
+ AI: Improved tactical decision making (if combat nearby ignore cities more)
+ Animation speed limits now 600ms - 1400ms
New in Bulge 1944 5.4.2.0
+ Setting: Size option for Movement Arrows
+ Road only gives cheaper move when moving from own hexagon to own hexagon (not to enemy hexagon, not battle)
+ Disabled battle clouds, darken damaged units, map labels for really old versions of Android
+ AI: Improved tactical decision making (if combat nearby ignore cities more)
+ Animation speed limits now 600ms - 1400ms
+ Graphic optimizations: Round II
New in Bulge 1944 5.4.0.0
+ Unit History for Ground Combat Units (Select Unit - Info - Unit History)
+ 10 undo actions per campaign (only applies when moving into hexagon you control: Deselect unit - Main - Undo)
+ Strength Map: Show strength of your forces on minimap, access via Str:Map button on lower part of screen
+ Setting: Turn Support Action resource ON/OFF
+ Graphic optimizations (faster screen update, smaller app size)
+ AI: Increased priority of taking large enemy cities
+ HOF cleared from the oldest scores
New in Bulge 1944 5.3.0.1
+ US M1 57mm Tanktank Guns (new games only)
+ Unit Tally includes list of units with most battles
+ Unit Tally will include HP losses for each unit type
+ Setting: Mechanized units might lose MPs due to being out of fuel (off by default)
+ Shorten Bombardment/Barrage as Hit (later turns)
+ Logo tweaks (compatibility with Adaptive Icons)
+ New yellowish old map background #22
+ Increased maximum minimap size to 20
+ HOF cleared from the oldest scores
New in Bulge 1944 5.3.0.0
+ Unit Tally includes list of units with most battles
+ Unit Tally will include HP losses for each unit type
+ Setting: Mechanized units might lose MPs due to being out of fuel (off by default)
+ Shorten Bombardment/Barrage as Hit (later turns)
+ Logo tweaks (compatibility with Adaptive Icons)
+ New yellowish old map background #22
+ Increased maximum minimap size to 20
+ HOF cleared from the oldest scores
New in Bulge 1944 5.2.2.0
+ Increased maximum minimap size from 16 to 18
+ If one unit has multiple resources of the same type assigned to it one of these will be returned back to the resource pool between turns
+ Removed Big Advance feature (extra resources for gaining over 13 VPs in one turn)
+ 50 new military history quotations
New in Bulge 1944 5.2.0.2
+ Icons: Color & Contrast enhancements (Round II)
+ Setting: HP marker background color: Either changing Color (Green=high HP, yellow=medium HP, red=low HP) or White (at various levels of brightness)
+ Setting: Victory ONLY after controlling ALL VPs
+ Setting: Minimum time to show pop-up message (increase if you discard messages too quickly)
+ Setting: Allow Moving of NON-selected unit (swipe starting from over a non-selected unit moves it)
+ Altered location of zoom out button (-Z-)
New in Bulge 1944 5.2.0.0
+ Setting: Victory ONLY after controlling ALL VPs
+ Setting: Minimum time to show pop-up message (increase if you discard messages too quickly)
+ Setting: Allow Moving of NON-selected unit (swipe starting from over a non-selected unit moves it)
+ Altered location of zoom out button (-Z-) to work better on small screens
+ Icons: Color & Contrast enhancements
New in Bulge 1944 5.1.8.0
v5.1.8
+ Campaign: Turned Bastogne into US Supply City to reduce length of supply route calculations
+ Setting: Turn First Aid, Special Order, or Call for Support ON/OFF
+ HOF shows scores with normal Difficulty Level first
+ HOF cleared from the oldest scores
+ HOF fix: Didn't download all the new scores

v5.1.6
+ Marker for German area control changed from eagle to GER-text
+ 70 new military history quotations
+ Setting: Turn Minefields ON/OFF
+ Setting: Selected Unit Size
New in Bulge 1944 5.1.6.0
v5.1.6
+ Marker for German area control changed from eagle to GER-text
+ 70 new military history quotations
+ Setting: Turn Minefields ON/OFF

v5.1.4
+ Setting: Selected Unit Size
+ Unit Icons Size button has bigger range (from smaller icons into over-sized units, [u] on upper left corner of game screen)
+ Minimap: tap focuses on selected area, separate 'map' button on upper-left corner to access full screen map
+ Bug fix: Less Units feature might reset
New in Bulge 1944 5.1.4.0
+ Setting: Selected Unit Size
+ Unit Icons Size button has bigger range (from smaller icons into over-sized units, [u] on upper left corner of game screen)
+ Minimap: tap focuses on selected area, separate 'map' button on upper-left corner to access full screen map
+ Bug fix: Less Units feature might reset
New in Bulge 1944 5.1.2.1
+ Minimap: tap focuses on selected area, separate 'map' button for full screen map
+ Stats: Added Encircled Units count (both sides, 5X number to prevent it being a flat line)
+ Germans might consolidate advance by placing dugouts on crossroads/bridges
+ Touches right between menu items are ignored to prevent accidental taps
+ Setting: Turn Road marker [##] on/off
+ Setting: Turn City marker [CC] on/off
New in Bulge 1944 5.1.0.2
+ Setting: Draw Forest With: Green outline vs Satellite View
+ Big Advances: If one side gains over 13 VPs during one turn, the other side loses MPs
+ Combat: Cumulative: More bonus from repeated attacks against the same unit during one turn
+ Setting: Strength of Seasonal color shading (Fall/Spring brown, Winter white)
+ Setting: Automatically mark resting unit DONE for the turn
+ Setting: War Status: Most Combat in Province Z (off, sometimes, always)
+ HOF cleanup (removed the oldest scores)
New in Bulge 1944 5.1.0.0
+ Setting: Draw Forest With: Green outline vs Satellite View+ Big Advances: If one side gains over 13 VPs during one turn, the other side loses MPs+ Combat: Cumulative: More bonus from repeated attacks against the same unit during one turn+ Setting: Strength of Seasonal color shading (Fall/Spring brown, Winter white)+ Setting: Automatically mark resting unit DONE for the turn+ Setting: War Status: Most Combat in Province Z (off, sometimes, always)+ HOF cleanup (removed the oldest scores)
New in Bulge 1944 5.0.6.2
+ War Status: Separate Weather column+ War Status: Separate Escape:Withdraw column+ Red E1, E2, etc marker on unit: Encircled turns: Turns spent out of supply+ HOF: Encircle-score shown with one less digit (1350 is now 135) to save space+ Mechanized units might lose 1 MP due to extreme cold during winter months+ Storms can turn clear terrain into mud (temporary swamp) in their wake during Spring/Autumn months+ Setting: HOF: How many scores to download
New in Bulge 1944 5.0.4.2
+ Size of Markers on Unit: tiny, default, big+ Setting: MP Color:White, Grey, Blue, Bright Blue - Combat vs Support+ Difficulty Level relocated from separate dialog to Settings View (Main)+ Long press DONE: Mark unit permanently DONE (move to unlock)+ Some App-level settings moved to separate Settings view (gear icon on lower-right corner of Play-HOF screen)+ Setting: MP/HP marker transparency+ New background pattern #20
New in Bulge 1944 5.0.0.2
+ Setting: Minimap Touch: Full Screen Map or jump to location+ Tapping hexagon with multiple enemy units shows popup+ Combat: Both River & having over -4 MPs block support+ Minimap: white combat units, black support units, doesn't show mines+ Setting: Separate switch for Bombardment/Barrage dialog+ Yellow **: One of the most inexperienced formations+ Setting: Turn ** markers ON/OFF (most/least battles)+ Minimap: Max size increased to 16
New in Bulge 1944 4.6.0.2
+ Setting: Less Units: Create only X % of units+ Next Unit selection order: Below list NEARBY, then EVERYWHERE+ 1) Rest done 2) Support Unit 3) Resting/Encircled 4) Zero HP 5) Rear MPs 6) Remaining units+ Selecting unit pushes it back of the above selection stack+ Allied units withdraw more during first turns+ End turn dialog shows number of units with MPs marked done+ HOF cleanup from the oldest scores+ More efficient bombardment+ New background pattern #18+ 100 new quotations
New in Bulge 1944 4.4.6.2
v4.4.6+ Dugouts & minefields cannot be selected once placed on map+ Units on the edge of screen appear smaller+ ## Marker on unit if hexagon has a road+ Two new background patterns+ Minimap: Bigger maximum size+ Icon Improvements II
Please rate this app
More info
Other Bulge 1944 APK versions for Android
Popular android for games for Android